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Example

Symon Says

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Author: Dennis Lepine

Last Updated: 2014-01-01

Package Version: 1.0.0.0

Example: 1.0.0.0

Category: Gaming and Fun

Downloaded: 659 times

Not followed.

License: MIT license  

Demonstration of an old memory game, Simon Says. It uses a 128x64 GLCD. Game is played entirely by the touch screen. Uses sound effects. This is more for beginners, like me, starting to learn the C programming language and MikroC Pro using the EasyPicv7.

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DOWNLOAD LINK RELATED COMPILER CONTAINS
mikroC PRO for PIC
  • lib
  • src
  • exa
  • hlp
  • hex
  • sch
  • pcb
  • doc

Example Blog

Symon Says

Dennis Lepine

Demonstration of an old memory game, Simon Says. It uses a GLCD 128x64 pixel with a touch screen. Game is played entirely by the touch screen. Timer interrupt is used to sync a melody (Jeopardy Theme) with the opening animation. High score is written to EEPROM for no power retention. Uses sound effects. This is more for beginners, like me, starting to learn the C programming language and MikroC Pro using the EasyPicv7.  

SETUP: EasyPicV7 development board using PIC 18F45K22.

Clock: 8.000000Mhz external crystal.

All port LED's are set to off (SW4.1-4) The Read/Drive inputs are enabled (SW3.5-8)            PIEZO BUZZER J21 is set to RC2 MikroC complier.

A calibration function is added but shouldn’t be needed. Needs to be called from MAIN().  

Game Play:  After the opening animation, player is to touch the “START” button to begin a new game. Game begins after audio cue followed by random flash patterns. Each new level adds a new pattern to the old.It’s up to the player to repeat “Symon’s” flash patterns without error by touching the appropriate pad. 

Start Screen

Start Screen

After the opening animation, the screen rest here waiting for player to press start.

View full image
Symon's Turn

Symon's Turn

Image showing random game pad lite up.

View full image
Player's Turn

Player's Turn

It's now up to the player to repeat Symon's pattern from memory.

View full image

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